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Alfogro Amministratore
Registrato: 03/11/05 09:31 Messaggi: 7484 Residenza: UDINE
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Inviato: Mar Mar 22, 2011 11:44 am Oggetto: I RE DEI SEPOLCRI...il 30 APRILE!
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TUTTE LE NEWS DA WARSEER E VARIE:
"Army gains a magical lore + access to some of the Rulebook lores (death, shadow, metal and light is what I heard, but I don't buy the light part.)
-Tutto l'esercito avrà una nuova Sfera Magica e guadagnerà l'accesso alle Sfere della: Morte, Ombra, Metallo e Luce (questo mi fa temere seriamente che la nostra magia diventi una "normalissima" magia, quindi probabilmente perderemo gli Incanti infallibili... grossa, grossissima pezza!)
There's supposed to be a spell to block the sun which denies enemy his ranks (because of the confusion and panic), but I'm not buying this either.
-Avremo un incantesimo tipo il Sole (non capisco se tipo il sole porpora o se serva a bloccare il sole porpora, o cosa...) e che nega i ranghi a causa della confusione (?)
There's a spell that refills units and deals damage at the same time.
-Un incantesimo che farà dei danni e contemporaneamente curerà le nostre truppe (tipo il vento della nonmorte.. c'è chi ipotizza anche che sia il semplice incanto della vendetta rivisto le cui ferite inflitte vengano rigenerate all'unità in cui si è)
A Tomb Sphinx (should be the second pic - it's belly/ribcage)
-Faranno la Sfinge, che dovrebbe essere la foto con la gabbia toracica. Tralaltro ho letto che ci dovrebbero essere 2 tipi di sfinge, uno specializzato nel CaC ed uno nella distanza!)
Different Bone Giants (I heard 4, I can see 3 as they are described in the armybook)
-Ci saranno 3 o 4 tipi di Giganti d'ossa, probabilmente differenziabili per equipaggiamento, quindi: liscio, con doppia arma, con scudo, con balista (eventualmente si vociferava anche di un PG Gigante, ma è roba vecchia)
4 new Units total - 2 Monsters, 1 Warmachine, 1 Infantry
-Dovrebbero esserci in totale 4 nuove unità: 2 mostri, 1 macchina da guerra ed una fanteria
A new War machine
-nuova macchina da guerra, forse tipo la gettaossa (una specie di balista... ma quest'ipotesi è mia...)
A new type of character. You'll have your king to lead your army from the rear, as a mage/warrior hybrid, a "herald" close combat mummy character, and the priest to, well, lazor your enemies and refill your ranks.
-nuovo tipo di personaggio. Avremo il Re a guidare l'esercito da dietro come ibrido tra picchiatore e mago, un "Araldo" ovvero una specie di mummia picchiatrice ed i preti per indebolire i nemici e curare le truppe!
There will be a massive Tomb Scorpion type thing, equiv of the new spider. There are plastic Tomb Guard. There is/are something called .... stalker(s), maybe sekhment or something like that. Don't know if this refers to the Tomb Scorpion or other models. I don't remember there being skeles in the initial release, but not sure. There were a couple of other things (and magic cards)."
-Ci sarà un massiccio Scorpione delle Tombe, l'equivalente della nuovo Aracnork. Ci sono i guardiani in plastica in plastica. C'è / ci sono qualcosa che si chiama .... stalker (s), forse sekhment o qualcosa del genere. Non so se questo si riferisce allo Scorpione o ad altri modelli. Non ricordo vi fossero scheletri nella versione iniziale, ma non sono sicuro. C'erano un paio di altre cose (e le carte magiche). "
Chariots remain core with the introduction of one or two different types of chariots taking up special or even rare choice.
-I carri restano truppa base con l'introduzione di una o 2 varianti del tipo truppa speciale o rara (forse anche in base al tipo di potenziamento degli oggetti magici!)
Cav will be special. (he said someone named harry the pieman said that and that seemed to be important)
-La cavalleria sarà truppa speciale
* First Wave no new core skellies, second or third wave you will get them.
* The Screaming Skull is (as I suspected) going to be turned into a huge plastic kit much the same size as the Skaven Catapult.
* Expect a new core (Mummies)
* Chariots remain core. (Obvious but I put it out there anyway.) This puts two good looking core.
* New Tomb Guard (Obvious) Whats not obvious are the large array of options in this kit - There are bare skeleton heads in here which you can use to put on the Tomb Guard to use as core skellies or you can put some of the heads on the current skellies to spiff them up, or mix and match the two kits. Bows, Halbreds, Great weapons are options in this kit as well as HW/S
* New plastic Scorpion, various builds
* New plastic Bone Giant, various builds
* New Metal Blister Characters/Heroes (LOTS of these)
* New Plastic HQ Chariot (On of the pics on GW article shows a portion of this apparently)
* Apparently there is more of a chariot theme going throughout the book, more versions of chariots in rare, special, HQ.
* Some of these may be Wave 2 or 2.5
* I blew off everything that I heard in this post, so questions are pointless if directed at me, sorry.
* (EDIT) Forgot new cavalry models, apparently a way to make them core as well as special.
I got to recheck the models set for release in May -
There are Knights and Stalkers (each with some tombkingesq name) coming out in the one box set, which i presume are Light and Heavy cav.
There are two types of sphynx as well - I'm guessing, but I think one is magic orientated and one combat orientated. One is a warsphinx or something like that, the other a necro-something (something like necromancer) sphinx.
I don't think these are all of the models to be released either, as there were no characters/blisters listed, so probably some extra stuff as well. No skeles are (so far) in the initial release.
[color="#8B0000"]e questi sono quelli del topic precedente
Skeleton Units (Archers, Warriors, Chariots, Light Cavalry, Sand Stalkers, Tomb Guard) can march within 12” of general, 6” of Tomb Prince
Constructs, divinely blessed (Ushbati, Tomb Scorpion, Maidens of the Gods, Bone Giants) can march within 12” of the hierophant and 6” of a liche priest
Tomb Prince cannot use movement spell anymore, only strike more one
Premise seems to be basically means tomb king armies movement won’t be so restricted by magic. So if you don’t want to go magic heavy, or first anti-magic armies you can still actually move. This means more spells going off to strategically place units, heal wounded models. The actual mechanisms of TK magic doesn’t seem to be changing much
Apparently the “curse” will hit lighter with tomb princes
Apparently the “roc” is a giant vulture, which can be chosen as a mount for someone in list
Rumours of some sort of warrior priest, like the empire ones – can cast cheap bound spells from a different list. Meant to enhance units + decent profile. Apparently enhances the maidens unit
Core
Skeleton Warriors
Skeletons becoming 6 points WITH light armour, shield, hand weapon
Can be armed with a Khepesh or spear
Khepesh increases the bonus from wielding a hand weapon and shield to +2 Armour save. Basically skeletons using hand weapons and shield can get 3+ armour save in combat
Full Command now only +15 points
Seems like games-workshop wants 1. Some tasty new things to model – although not sure why this weapon gives better armour 2. Actually promote using large blocks of skeletons. Skeletons are great since they never flee, but die so easily and suck at combat. 3+ armour save in combat is a great start for using these guys more, at much cheaper points.
Skeletons Archers
Skeleton Archers are now 0-20 units, cost 7 points, and can be giving poisoned arrows for a large points increase
Skeleton Archers have war memories ability (don’t think it is actually called this, but I’m going to call it that)
Skeleton Archers may select the “stand and shoot” reaction, even though undead can generally only select the hold reaction
Toning down use of these guys are large blocks on infantry and more at flankers, skirmish hunters. Bout time they can stand and shoot
Light Cavalry
Light Cavalry only 12 points now and have war memories ability
Light cavalry may select the “flee reaction” even though undead can generally only select the “hold reaction”. They automatically rally after making a flee reaction next turn.
This seems a bit, dunno if it makes sense, maybe it actually means something else
Haven’t heard anything definite about whats happens to heavy cavalry
Chariots
No change it seems generally – still light flanking units
Tomb Guard
Can take either great weapons OR hand weapon, shield and Khepesh
Same rules otherwise – apparently mebbe an extra bonus when the tomb king is in the unit
Maidens of the Gods
Unit of Khalida’s. 2 Attacks, poison, regenerate, 5+ ward save, 2 hand weapons
Only strength 3, toughness 4 though.
Basically mass attacking special unit vs hard hitting tomb guard unit it seems. Good against lightly armoured armies?
Ushabti
4+ Armor save, 5+ ward save, otherwise same. Would’ve liked toughness 5, seems GW wants to emphasise low toughness, light armour in the army still
Tomb Scorpion
NOT getting 5 wounds, slight points increase, seems liche priest in the scorpions body means it can always march – which is good since there doesn’t seem any rule change for the “from below”
Carrion
Same it seems – doesn’t look like the roc (giant vulture) can be added, its in the mount section it seems
Sand Stalkers
Scouting Skeletons, poisoned weapons and bows, 4+ save against shooting (mirage or something – desert sands or something I dunno), war memories (stand and shoot)
Thought carrion and scorpions did a pretty good job, I still like the concept
Rare:
Bone Giant
Cheaper, 2+ armor save (can take shield for 1+), two hand weapons or a bow
More like 200 points now – 1+ doesn’t seem like “lightly armoured” but oh well
Screaming Skull Catapults
Same
Casket of Souls
3 Abilities:
1. Old shooting attack at one unit
2. Soul Well: Elect a point in line of sight – that point causes terror till the beginning of next tomb king players go
3. Malediction of the Eternal: Unit Cannot shoot, if it fails ld test cannot move either
Still causes terror, -1 to wizards on battlefield
Obelisk of Light
3 Abilities
1. Ward of the Gods: gives 5+ ward save to a unit
2. Radiance of the Heavens: gives a unit +1 attack with magical, flaming attacks
3. Light of the Sky: Units must pass leadership test to direct magical missiles, shooting at unit
+1 to incantation rolls of the priest directing obelisk
Sphinx:
May fly, magical breath attack, 4 wounds, only strength 5, 5+ ward save, magical resistance (2), units need to pass leadership test or be unable to attack it – transfixing or something
This all clearly needs to be taken with a grain of salt, but apparently this is the general gist of how the list is going. Still haven’t heard heaps about some crucial things
1. Will heavy chariots appear
2. Magic items
3. Is the magic phase definitely going to be the same system
4. If auto-break is been changed in 8th edition, how much will it impact on an army that often relied on this to be effective.
I’m not going into what I heard about special characters but the general themes seemed to be:
1. Dude on a flying chariot
2. Assassin hunting down those who wronged the TK – swore to the gods to hunt them down – something about nagash
3. Stretta and Khalida are back
4. High Liche Priest riding giant flaming vulture from the underworld"
_________________
"Quando un corpo è arturiano, che ti frega?" |
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Alfogro Amministratore
Registrato: 03/11/05 09:31 Messaggi: 7484 Residenza: UDINE
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Inviato: Mer Apr 06, 2011 3:47 pm Oggetto:
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_________________
"Quando un corpo è arturiano, che ti frega?" |
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Gustovic Giocatore D.O.C.
Registrato: 17/07/07 21:32 Messaggi: 383 Residenza: cividale del friuli (ud)
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Inviato: Mer Apr 06, 2011 5:27 pm Oggetto:
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La sfinge (anche se sembra di più una manticora) è molto carina. _________________ "But lack of documentation, especially for such early times, is not to be considered as evidence of non-existance." - Ewart Oakeshott
Il Cap Scrisse: "Non sottovalutare mai il potere del bimbogigi... egli è subdolo e la forza (di devastare elementi scenici) scorre forte in lui... " |
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Lawrance Campione
Registrato: 15/03/07 21:37 Messaggi: 1894 Residenza: San Vito al Tagliamento
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Inviato: Gio Apr 07, 2011 11:30 am Oggetto:
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Che pochi modelli però, me ne aspettavo molti di più!
Perlomeno gli Ushabti in plastica. _________________ Avanti, avanti, Cavalieri di Thèoden! Gesta crudeli vi attendono: fuoco e stragi! Saran scosse le lance, frantumati gli scudi, e rosso il giorno prima dell'alba! Cavalcate, cavalcate! Cavalcate verso Gondor!
L'ultima modifica di Lawrance il Gio Apr 07, 2011 3:01 pm, modificato 1 volta |
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SENGIO G.T.T member
Registrato: 15/01/06 16:57 Messaggi: 749 Residenza: udine
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Inviato: Gio Apr 07, 2011 1:45 pm Oggetto:
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muuuhhh fichizzimi in alcune cose fanno molto sargate XD a me piacciono molto...ci sto facendo un serio pensiero _________________ SYSTEM OF A DOWN
And if you go
I wanna go with you
And if you die
I wanna die with you
Take your hand and walk away |
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Nikodemus Giocatore D.O.C.
Registrato: 02/03/10 12:32 Messaggi: 600 Residenza: Udine
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Inviato: Gio Apr 07, 2011 5:49 pm Oggetto:
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Wow veramente figozi!!! i Cavalca serpenti mui mui pro!!!!!! _________________
Chi và con lo zoppo prima o poi lo supera
-Confucio-
Raise Your Crimson Fist!! |
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elthandir G.T.T member
Registrato: 04/03/06 17:05 Messaggi: 187 Residenza: Udine
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Inviato: Ven Apr 08, 2011 7:20 am Oggetto:
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belli sì, la sfinge è davvero possente! _________________ Citazione ( Fairplayer )
"Io sono l'eletto che riporterà equilibrio nella forza in questo forum di cultori del BG... esattamente come Lord Vader fece con i Jedi, eliminerò tutti i giocatori da BG dai tavoli.. e non ditemi di guardare la fine che ha fatto Vader..
ricordatevi che lui si è fatto la Portman. obi wan e luke nisba " |
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veccio G.T.T member
Registrato: 14/11/05 09:37 Messaggi: 2603 Residenza: Ud
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Inviato: Lun Mag 16, 2011 8:10 am Oggetto:
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se fanno come al solito...
la figheria del pezzo sarà inversamente proporzionale al suo possibile utilizzo...
belli... o meglio bella la sfinge _________________
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